VC++ 6.0 C语言如何实现俄罗斯方块

这篇文章给大家分享的是有关VC++ 6.0 C语言如何实现俄罗斯方块的内容。小编觉得挺实用的,因此分享给大家做个参考,一起跟随小编过来看看吧。

今天把我之前写的大作业分享一下吧,并教你们如何实现,希望你们看了前面的教程也能自己写一个。

1.要先下载一个 graphics.h 的头文件来绘图。

2.初始化窗口:initgraph(x, y);这是先创建一个窗口的函数,以左上角为(0,0),向右为x轴,向下为y轴,其中x表示长x个单位,y表示宽y个单位。

3.关闭图像窗口:closegraph();结束时用来关闭用的。

4.按任意键继续:getch();这个就和getchar();差不多,为了防止以运行完就关了,这样能停顿一下,他的头文件是:conio.h 。

5.画线:line(x1, y1, x2, y2);在你创建的那么窗口里以(x1,y1)和(x2,y2)为两个端点画线。

6.画矩形:rectangle(x1,y1,x2,y2);以(x1,y1)和(x2,y2)为对角画一个矩形。

7.画圆:circle(x,y,r);以(x,y)为圆点,r为半径画圆。

8.颜色:setcolor(x);用来设置颜色的,其中x是你要设置的颜色,可以填这16种:黑 BLACK、蓝 BLUE、绿 GREEN、青 CYAN、红 RED、紫 MAGENTA、棕 BROWN、浅灰 LIGHTGRAY、深灰 DARKGRAY、亮蓝 LIGHTBLUE、亮绿 LIGHTGREEN、亮青 LIGHTCYAN、亮红 LIGHTRED、亮紫 LIGHTMAGENTA、黄 YELLOW、白 WHITE;当然,你也可以根据光的三原色来调自己喜欢的颜色,方法是:setcolor(RGB(x,y,z));其中RGB分别代表红绿蓝,对应的x,y,z是你选的该颜色的多少,范围是[0,255]。

根据上面的这些就能画出很多图形了.比如:

#include<graphics.h>
#include<conio.h>
voidmain()
{
initgraph(640,480);
setcolor(BROWN);
line(200,200,300,130);
line(400,200,300,130);
rectangle(200,200,400,380);
setcolor(RGB(100,150,200));
circle(255,260,20);
circle(345,260,20);
rectangle(280,300,310,360);
getch();
closegraph();
}

还有这个,画一个圆,圆心是(320,240),半径r=200,根据角度的公式画一个圆:

#include<graphics.h>
#include<conio.h>
#include<math.h>
#definePI3.1415926
voidmain()
{
initgraph(640,480);
intx,y,r=200,c;
doublea;
for(a=0;a<PI*2;a+=0.0001)
{
x=(int)(r*cos(a)+320+0.5);
y=(int)(r*sin(a)+240+0.5);
c=(int)(a*255/(2*PI));
setcolor(RGB(c,200-c/2,100+c/2));
line(320,240,x,y);
}
getch();
closegraph();
}

9.停顿:Sleep(x);停顿x/1000秒。

有了Sleep();函数,就能让线动起来了,原理就是:先画一条线,然后再画一条黑色的线覆盖原来的那条,然后再画一条线,这样不断的画线能行了。

#include<graphics.h>
#include<conio.h>
voidmain()
{
inti,y;
initgraph(640,480);
for(y=0;y<480-2;y++)
{
setcolor(RGB(y,125,y/2%256));
line(0,y,639,y);
line(0,y+2,639,y+2);
Sleep(10);
setcolor(BLACK);
line(0,y,639,y);
}
getch();
closegraph();
}

10.随机数发生器:srand();使用方法:srand(time(NULL));使用时要有头文件time.h。

11.随机函数:rand();随机生成一个数,头文件是:stdlib.h,比如:

#include<stdio.h>
#include<time.h>
#include<graphics.h>
voidmain()
{
intt=10;
while(t--)
{
srand(time(NULL));
printf("%d\n",rand());
Sleep(1000);
}
}

12.判断键盘是否有输入:kbhit();如果有的话返回1,否则返回0.

13.方向键:方健健的ASCII值我们不知道,普通的getchar();也不能输入,但是getch();通过运行程序可以发现方向比较特殊,分别是:上 224+72、下 224+80、左 224+75、右 224+77,就是说他们是由两个字符组成的,所以判断上下左右时就先判断if(kbhit()),然后判断if(getch()==224),如果是的话在判断if(getch()==72),是的话就是上,下左右同理。

#include<stdio.h>
#include<graphics.h>
#include<conio.h>
voidmain()
{
intkey;
while(1)
{
if(kbhit())
{
key=getch();
if(key==224)
key=getch();
printf("%d",key);
}
else
printf("*");
Sleep(500);
}
}

14.输出:outtextxy(x,y,s);在坐标为(x,y)的地方输出字符串s。

15.数字转字符串:sprintf(s,"%d",a);将数字a,转化为字符串s,头文件是stdio.h。

16.设置字体:setfont(x,y,"字体");其中x表示你你要输出的字的大小,y会改变形状一般都是设为0,"字体"为你想要输出的字体,比如:setfont(40,0,"楷体");

#include<graphics.h>
#include<conio.h>
#include<stdio.h>
voidmain()
{
chars[10];
initgraph(640,480);
setfont(42,0,"隶体");
outtextxy(200,200,"俄罗斯方块");
sprintf(s,"%d",2015);
outtextxy(250,250,s);
getch();
closegraph();
}

上面这些都学会了的话,差不多就能够自己完成编写一个俄罗斯方块了,下面分享一下我写的代码。

#include<stdio.h>
#include<time.h>
#include<conio.h>
#include<graphics.h>
inta,visit[30][15],Color[30][15],minX=30,minY=30,maxX=310,maxY=610,speed=500,score=0,rank=0;
intcolor[]={GREEN,CYAN,MAGENTA,BROWN,LIGHTGRAY,LIGHTBLUE,LIGHTGREEN,LIGHTRED,YELLOW};
intblock[36][5][5]=
{
{0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0},
{0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0},
{0,0,1,1,0,0,0,1,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,1,0},
{0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,1,0,1,0,0,0,0,0},
{0,1,1,0,0,0,0,1,0,0,0,1,1,0,0,0,0,1,0,0,0,1,1,0,0},
{0,0,0,0,0,1,0,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0},
{0,0,0,0,0,0,1,1,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0},
{0,1,1,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0}
};
voidInterface();//界面的设计
voidnextblock();//生成下一个方块
voidnewblock();//将下一个放到主方框中
voidmove(intx,inty,intA);//移动方块
intcouldmove(intx0,inty0,intA,chardir,intnext);//判断能否移动
intcouldrotate(intx0,inty0,intA,intnext);//判断能否旋转
voidmark(intx0,inty0,intA,intnext);//标记方块固定后的位置
voidfull();//判断有没有能够消行的
voiddown(intx);//有消行的将上面的方块下移一行
intgameover();//判断游戏是否结束
intmain()
{
inti,j;
Interface();
nextblock();
Sleep(500);
memset(visit,0,sizeof(visit));
while(1)
{
newblock();
full();
if(gameover())
break;
}
getch();
closegraph();
return0;
}
voidInterface()
{
inti,j;
charstr[10];
initgraph(550,660);
HWNDhwnd=GetHWnd();
SetWindowText(hwnd,"NEW俄罗斯方块制作:丶阿明");
Sleep(2000);
setfont(40,0,"隶体");
setcolor(RED);
outtextxy(145,200,"NEW");
setfont(40,0,"楷体");
for(i=0;i<=255;i++)
for(j=0;j<=255;j++)
{
setcolor(RGB((i+j+128)%255,i,j));
outtextxy(205,200,"俄罗斯方块!");
}
Sleep(2000);
setcolor(YELLOW);
setfont(22,0,"隶体");
outtextxy(310,300,"←_←");
setfont(22,0,"楷体");
outtextxy(180,300,"这逼装的可以");
setcolor(LIGHTMAGENTA);
Sleep(2500);
outtextxy(175,300,"请按任意键开始游戏!");
getch();
cleardevice();
setcolor(WHITE);
rectangle(29,29,334,633);
rectangle(28,28,335,634);
rectangle(370,50,515,195);
setfont(24,0,"楷体");
setcolor(LIGHTGRAY);
outtextxy(405,215,"下一个:");
setcolor(RED);
outtextxy(405,280,"分数:");
sprintf(str,"%d",score);
outtextxy(415,310,str);
outtextxy(405,375,"等级:");
sprintf(str,"%d",rank);
outtextxy(425,405,str);
setfont(22,0,"楷体");
setcolor(LIGHTBLUE);
outtextxy(390,475,"操作说明:");
outtextxy(390,500,"↑:旋转");
outtextxy(390,525,"↓:下降");
outtextxy(390,550,"←:左移");
outtextxy(390,575,"→:右移");
outtextxy(390,600,"空格:暂停");
}
voidnextblock()
{
inti,j,x=391,y=71;
setfont(23,0,"楷体");
setcolor(BLACK);
for(i=0;i<5;i++)
for(j=0;j<5;j++)
outtextxy(x+20*j,y+20*i,"■");
srand(time(NULL));
a=rand()%9;
setcolor(color[a]);
for(i=0;i<5;i++)
for(j=0;j<5;j++)
if(block[4*a][i][j]==1)
outtextxy(x+20*j,y+20*i,"■");
}
voidnewblock()
{
inti,j,x=130,y=30,A=a;
if(A==0||A==1||A==6)
y-=60;
elseif(A==2||A==3||A==5||A==7||A==8)
y-=40;
else
y-=80;
setfont(23,0,"楷体");
setcolor(color[A]);
for(i=0;i<5;i++)
for(j=0;j<5;j++)
if(block[4*A][i][j]==1&&y+20*i>=30)
outtextxy(x+20*j,y+20*i,"■");
Sleep(100);
nextblock();
move(x,y,A);
}
voidmove(intx,inty,intA)
{
inti,j,f,k=0,next=0,Speed=speed,key,nex;
while(1)
{
f=couldmove(x,y+k,A,'x',next);
if(f==0)
{
mark(x,y+k,A,next);
break;
}
if(kbhit())
{
key=getch();
if(key==32)
getch();
}
setcolor(BLACK);
for(i=0;i<5;i++)
for(j=0;j<5;j++)
if(block[4*A+next][i][j]==1&&y+20*i+k>=30)
outtextxy(x+20*j,y+20*i+k,"■");
if(kbhit())
{
key=getch();
if(key==72)
{
nex=(next+1)%4;
if(couldrotate(x,y+k,A,nex))
next=nex;
}
elseif(key==80)
Speed=50;
elseif(key==75&&couldmove(x,y+k+20,A,'z',next))
x-=20;
elseif(key==77&&couldmove(x,y+k+20,A,'y',next))
x+=20;
}
setcolor(color[A]);
for(i=0;i<5;i++)
for(j=0;j<5;j++)
if(block[4*A+next][i][j]==1&&y+20*i+k+20>=30)
outtextxy(x+20*j,y+20*i+k+20,"■");
Sleep(Speed);
k+=20;
}
}
intcouldmove(intx0,inty0,intA,chardir,intnext)
{
inti,j,x,y,f=1;
x=(y0-minY)/20;
y=(x0-minX)/20;
if(dir=='x')
{
for(i=0;i<5;i++)
for(j=0;j<5;j++)
if(block[4*A+next][i][j]==1&&(x+i+1==30||(x+i+1>=0&&x+i+1<30&&y+j>=0&&y+j<15&&visit[x+i+1][y+j]==1)))
f=0;
}
elseif(dir=='z')
{
for(i=0;i<5;i++)
for(j=0;j<5;j++)
if(block[4*A+next][i][j]==1&&(y+j==0||(x+i>=0&&x+i<30&&y+j-1>=0&&y+j-1<15&&visit[x+i][y+j-1]==1)))
f=0;
}
elseif(dir=='y')
{
for(i=0;i<5;i++)
for(j=0;j<5;j++)
if(block[4*A+next][i][j]==1&&(y+j+1==15||(x+i>=0&&x+i<30&&y+j+1>=0&&y+j+1<15&&visit[x+i][y+j+1]==1)))
f=0;
}
returnf;
}
intcouldrotate(intx0,inty0,intA,intnext)
{
inti,j,x,y,f=1;
x=(y0-minY)/20;
y=(x0-minX)/20;
if(!couldmove(x0,y0,A,'x',next))
f=0;
for(i=0;i<5;i++)
for(j=0;j<5;j++)
if(block[4*A+next][i][j]==1&&(y+j==-1||y+j==15||(x+i>=0&&x+i<30&&y+j>=0&&y+j<15&&visit[x+i][y+j]==1)))
f=0;
returnf;
}
voidmark(intx0,inty0,intA,intnext)
{
inti,j,x,y;
x=(y0-minY)/20;
y=(x0-minX)/20;
for(i=0;i<5;i++)
for(j=0;j<5;j++)
if(block[4*A+next][i][j]==1)
{
visit[x+i][y+j]=1;
Color[x+i][y+j]=color[A];
}
}
voidfull()
{
inti,j,k=0;
charstr[10];
for(i=29;i>=0;i--)
{
for(j=0;j<15;j++)
if(visit[i][j]==0)
break;
if(j==15)
{
k++;
down(i);
i++;
}
}
setcolor(RED);
score+=10*k;
sprintf(str,"%d",score);
outtextxy(415,310,str);
rank=(score/50);
sprintf(str,"%d",rank);
outtextxy(425,405,str);
speed=500-100*rank;
if(speed==0)
speed=100;
if(score>=300)
speed=75;
}
voiddown(intx)
{
inti,j;
for(i=x;i>0;i--)
for(j=0;j<15;j++)
if(visit[i-1][j]==1)
{
visit[i][j]=visit[i-1][j];
Color[i][j]=Color[i-1][j];
setcolor(Color[i-1][j]);
outtextxy(minX+20*j,minY+20*i,"■");
}
else
{
visit[i][j]=visit[i-1][j];
setcolor(BLACK);
outtextxy(minX+20*j,minY+20*i,"■");
}
setcolor(BLACK);
for(j=0;j<15;j++)
{
visit[0][j]=0;
outtextxy(minX+20*j,minY,"■");
}
}
intgameover()
{
inti,j;
for(i=0;i<15;i++)
if(visit[0][i]==1)
{
for(i=0;i<=7;i++)
{
setcolor(RGB(35*i,255-35*i,255));
for(j=i;j<30-i;j++,Sleep(20))
outtextxy(30+20*i,30+20*j,"■");
for(j=i;j<15-i;j++,Sleep(20))
outtextxy(30+20*j,30+20*(29-i),"■");
for(j=30-1-i;j>=i;j--,Sleep(20))
outtextxy(30+20*(14-i),30+20*j,"■");
for(j=15-1-i;j>=i;j--,Sleep(20))
outtextxy(30+20*j,30+20*i,"■");
}
setcolor(WHITE);
setfont(45,0,"隶体");
outtextxy(75,300,"GAMEOVER!");
Sleep(5000);
return1;
}
return0;
}

我设置的一行能放15个小格子,一共能放30行,二维数组visit[30][15],来判断某个位置是否有方块,比如visit[29][5]=1表示第30行第6个方块的位置有方块了,0表示没方块,Color[30][15]用来记录某个位置的方块的颜色。minX=30,minY=30表示左上角的方块也就是第1行第1列的方块对应在界面的坐标,maxX,maxY同理。speed表示方块的下落速度,一开始初始化为500,没0.5s往下落一行,score记录分数,每消一行加10分,rank表示等级,每50分等级+1,且速度减100,当速度减到100时,就不变了,只有当分数超过300速度才会减为75,且以后都不会再减少了。

我一个设计了9种方块,每种方块都有4种形态,每顺时针旋转90°就有一种形态,所以一共是36个方块。每个方块都用5*5的二维数组来表示,36种就是36个二维数组,所以用block[36][5][5]来表示,block[k][5][5],(k<36&&k%4==0)表示每种方块的初始形态,k+1,+2,+3,分别表示第k种方块选择90°、180°、270°之后的形态。比如block[1][5][5]保存的是第1种方块旋转90°的方块,其中block[1][i][j]=1表示这个方块第i+1行,j+1列有一个小方块,=0代表没有,所以我的block[36][5][5],有36行,一行25个数列,表示一种方块。一维数组color[]依次表示9种方块的颜色。

附上效果图:

VC++ 6.0 C语言如何实现俄罗斯方块

VC++ 6.0 C语言如何实现俄罗斯方块

VC++ 6.0 C语言如何实现俄罗斯方块

感谢各位的阅读!关于“VC++ 6.0 C语言如何实现俄罗斯方块”这篇文章就分享到这里了,希望以上内容可以对大家有一定的帮助,让大家可以学到更多知识,如果觉得文章不错,可以把它分享出去让更多的人看到吧!

发布于 2021-05-30 14:07:23
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